Compromised game servers may serve as amplifiers in DDoS attacks

A Distributed Denial of Service technique may leverage vulnerabilities in game servers running First Person Shooter games. The technique is based on sending a fake message to these servers and redirects the reply to a target machine. The amplified replies from various sources would result in a multi-Gbps DDoS attack. Server admins are recommended to apply patches and set firewall rules to block these requests but to read more go here:

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