Gaming

Post your queries, or help others on our Gaming board!

Age of Empires | Age of Empires 2 | Dark Age of Camelot | DirectPlay | EverQuest | GameSpy 3D | Half-Life | Internet Gaming Zone | Mech Warrior 4 | MS Game Voice | MSN Messenger | Tribes | Tribes 2 | Ultima Online

          Dark Age of Camelot

Primary Connection

Port Number

Protocol Type

Direction

Info

1280

TCP

Outbound

Login Server

 

Primary Connection

Port Number

Protocol Type

Direction

Info

10622

TCP

Outbound

Game Server

    Special Notes:

  • This requires you to create two separate protocol definitions as listed above.
  • Firewall Proxy Client Required: Unknown (If someone finds out, please let me know)



 

          Tribes 2 – Tribes 2 Patch Server

Primary Connection (1)

Port Number

Protocol Type

Direction

Info

15101

TCP

Outbound

Patch Server Port

 

Tribes 2 Authentication Server

Primary Connection (2)

Port Number

Protocol Type

Direction

Info

15104

TCP

Outbound

Sierra Master Server

 

Tribes 2 Master ServerList Server

Primary Connection (3)

Port Number

Protocol Type

Direction

Info

15204

TCP

Outbound

Authentication Server

 

Secondary Connections (3)

Port Number

Protocol Type

Direction

Info

15206

TCP

Outbound

Authentication Server

15800

TCP

Outbound

Account Services

 
Tribes 2 Game/IRC Servers

Primary Connection (4)

Port Number

Protocol Type

Direction

Info

28000

UDP

Send Receive

Tribes2 Master Serv./Game Port

 

Secondary Connections (4)

Port Number

Protocol Type

Direction

Info

27999

UDP

Send Receive

Tribes2 Master Server

28001-29000

UDP

Send Receive

GameServer Ports

    Special Notes:

  • Firewall Proxy Client Required: No
  • *** NOTE: These protocol definitions are not final and they are still under investigation.  These are the ports that I have found on my own and are not from the Tribes2 folks.  This seems to work for me but I’ve noticed that it will use different ports at different times of the day.  As I get information I will update the data here.
  • When you get to the “Join” tab and it says “No Servers Found..” just be patient and wait.  The servers will come in after a while.  If after 3-5 minutes nothing happens try clicking “Refresh List” then wait another 2-3 minutes.  If nothing happens then you must have something set up wrong.  Check all your ports with those listed above.
  • You must make four separate protocol definitions for this to work properly.
  • Some servers will use a primary port other than 28000.  This is common when there are more than one server running on a single machine.  If you wish to play on a server that uses a different port like 28000, you need to make a new protocol definition just like what is described above using 28000 as the primary connection port number (4) instead of the default 28000.

 

          DirectPlay

Primary Connection

Port Number

Protocol Type

Direction

47624

TCP

Outbound

 

Secondary Connection

Port Range

Protocol Type

Direction

2300-2400

UDP

Send Receive

2300-2400

TCP

Inbound

2300-2400

TCP

Outbound

    Special Notes:

  • Firewall Proxy Client Required: Yes
  • Most Microsoft games use DirectPlay
  • You must also go to the Firewall Client properties on the ISA Server
    Select “Application Settings” tab
    You need to make three new entries on this tab:
    RemoteBindUdpPorts 2300-2400
    ServerBindTcpPorts 2300-2400
    KillOldSession 1





where is the name of the game executable that you are running.  You can find this by looking in task manager and looking for the exe name while the game is running.  You must do this for each and every DirectPlay game that you want to run through the ISA Server.

  • You can not host a game inside of the ISA Server.  You can only connect to a hosted game on the outside of it.
  • This has not been tested on The Internet Gaming Zone (Lobby Launch).  However if you turn on all rules, it will work.  I just dont know what additional ports need to be opened for that.  If someone know what they are please let me know.

 

          MSN Messenger (All Features)

Primary Connection

Port Number

Protocol Type

Direction

Info

1863

TCP

Outbound

Main Chat Port

 

Secondary Connection

Port Range

Protocol Type

Direction

Info

6891-6900

TCP

Inbound

File Transfer Ports (Sending)

6891-6900

TCP

Outbound

File Transfer Ports (Receiving)

    Special Notes:

  • Firewall Proxy Client Required: Yes
  • You must also go to the Firewall Client properties on the ISA Server:
    Select “Application Settings” tab
    You need to make one new entry on this tab:
           App:  msmsgs
           Key:  NameResolutionForLocalHost
         Value:  P





This step is just as important as the port numbers for file transfers to work.  What this does it this: When MSN Messenger asks the computer it is running on “What is the IP address of this computer?” the system will give it the inside IP.  Then when you try to send files to people, the remote client tries to connect to the IP of your inside network.  Now we all know that this can never happen.  So what you need to do is “fake out” MSN Messenger when it asks for the IP of the local computer.  When you have this NameResolutionForLocalHost set, the Firewall Proxy client will give it the IP address of the external interface on the ISA server instead.  Now when you try to send files to someone, they get the IP of the ISA server and since you have the secondary ports set up, it forwards the request to your MSN Messenger client and everything just works.  🙂  Dont forget to have your Firewall client update its settings after you do this so it gets the new information.

  • To get the Phone dial capabilities to work in MSN Messenger, just make a rule and in that rule include the pre-made protocol definitions for Net2Phone.  When you get your rule made, this feature will now work like a charm!

 

          Mech Warrior 4

    Special Notes:

  • Firewall Proxy Client Required: Yes
  • Mech Warrior 4 uses DirectPlay for communication.  Follow the instructions for DirectPlay to get Mech Warrior 4 to work through ISA Server.

 

          Age of Empires

    Special Notes:

  • Firewall Proxy Client Required: Yes
  • Age of Empires uses DirectPlay for communication.  Follow the instructions for DirectPlay to get Age of Empires to work through ISA Server.

 

          Age of Empires 2

    Special Notes:

  • Firewall Proxy Client Required: Yes
  • Age of Empires 2 uses DirectPlay for communication.  Follow the instructions for DirectPlay to get Age of Empires 2 to work through ISA Server.

 

          Microsoft Game Voice

    Special Notes:

  • Firewall Proxy Client Required: Yes
  • Microsoft Game Voice uses DirectPlay for communication.  Follow the instructions for DirectPlay to get the MS Game Voice to work through ISA Server.
  • You can not host a MS Game Voice session behind ISA Server

 

          Half-Life

HalfLife Game Server Ports

Primary Connection (1)

Port Number

Protocol Type

Direction

Info

27015

UDP

Send Receive

Main HalfLife Port

 

Secondary Connections (1)

Port Range

Protocol Type

Direction

Info

27015-27050

UDP

Receive

Other HalfLife Game Ports

7002

TCP

Outbound

Won Authentication Port

 

HalfLife Server List Port

Primary Connection (2)

Port Number

Protocol Type

Direction

Info

27010

UDP

Send Receive

ServerList Server Port

    Special Notes:

  • Firewall Proxy Client Required: Yes
  • You must make two separate protocol definitions for this to work properly.
  • Some servers will use a primary port other than 27015.  This is common when there are more than one server running on a single machine.  If you wish to play on a server that uses a different port like 27016, you need to make a new protocol definition just like what is described above using 27016 as the primary connection port number (1) instead of the default 27015.

 

          EverQuest

EverQuest Patch Server

Primary Connection (1)

Port Number

Protocol Type

Direction

7000

TCP

Outbound

 

EverQuest Login/Chat Server

Primary Connection (2)

Port Number

Protocol Type

Direction

5999

UDP

Send Receive

 

Secondary Connection (2)

Port Number

Protocol Type

Direction

5998

UDP

Send Receive

 

EverQuest World Servers

Primary Connection (3)

Port Number

Protocol Type

Direction

9000

UDP

Send Receive

 

Secondary Connection (3)

Port Range

Protocol Type

Direction

1025-65535

UDP

Send Receive

    Special Notes:

  • Firewall Proxy Client Required: Yes
  • You must make three separate protocol definitions for this to work properly.
  • I’m not too sure about the range of ports for the secondary (3).  This should work, however I would to be more exact on what ports are used here so we don’t have to have such a large port range.  If anyone knows exactly what ports to use here please let me know.

 

          Starseige Tribes

Starseige Tribes Game Server Ports

Primary Connection (1)

Port Number

Protocol Type

Direction

28000

UDP

Send Receive

Primary Connection (2)

     

28001

UDP

Send Receive

Primary Connection (3)

     

28002

UDP

Send Receive

Primary Connection (4)

     

28003

UDP

Send Receive

Primary Connection (5)

     

28004

UDP

Send Receive

Primary Connection (6)

     

28005

UDP

Send Receive

Primary Connection (7)

     

28006

UDP

Send Receive

Primary Connection (8)

     

28007

UDP

Send Receive

Primary Connection (9)

     

28008

UDP

Send Receive

    Special Notes:

  • Firewall Proxy Client Required: Yes
  • You must make nine separate protocol definitions for this to work properly.
  • Some servers will use a primary port other than 28000-28008.  This is common when there are more than one server running on a single machine.  If you wish to play on a server that uses a different port like 28000-28008, you need to make a new protocol definition just like what is described above using the new port number (28009 for instance) as the primary connection port number instead of 28000-28008.

 

          Internet Gaming Zone

Primary Connection

Port Number

Protocol Type

Direction

6667

TCP

Outbound

 

Secondary Connection

Port Range

Protocol Type

Direction

28800-29000

TCP

Outbound

    Special Notes:

  • Firewall Proxy Client Required: Yes
  • This has only been tested using the basic free games that are available on the Zone (chess, checkers, etc).
  • This may not work when using games like Age of Empires and other DirectPlay games.  More ports are needed.  I don’t know what other ports I need to open to get these DirectPlay games to Lobby Launch from the Internet Gaming Zone.  If anyone knows, please let me know.
  • Some Internet Gaming Zone lobbies will not work with this configuration.  The reason for this is that the port numbers for most of the different game lobbies use different port numbers.  These port numbers change every time the Zone servers are rebooted so finding the port number of a certain lobby may only work for a short amount of time (until the Zone servers are rebooted).  If you want to play on a lobby that doesn’t work with the rules above, just make a rule called “All” and allow all IP traffic.  You can then turn this on and off as you want to play the game.  This is only a workaround and not what I would call a good solution.

  

          Ultima Online

Primary Connection (1)

Port Number

Protocol Type

Direction

Info

8888

TCP

Outbound

Main Patch Server Port

 

Secondary Connections (1)

Port Range

Protocol Type

Direction

Info

9999

TCP

Outbound

Secondary Patch Server Port

 
Ultima Online Login/Game Servers

Primary Connection (2)

Port Number

Protocol Type

Direction

Info

7775

TCP

Outbound

Main Login Server Port

 

Secondary Connections (2)

Port Range

Protocol Type

Direction

Info

7776-7777

TCP

Outbound

Secondary Login Server Ports

5001-5010

TCP

Outbound

Main GameServer Ports

    Special Notes:

  • Firewall Proxy Client Required: Yes
  • You need to make two separate protocol definitions for this to work.  Both are listed above.  Make sure that you add both protocols to your rule when you define it.

 

          GameSpy 3D

GameSpy 3D Registration Server

Primary Connection (1)

Port Number

Protocol Type

Direction

25635

UDP

Send Receive

 

GameSpy Master Server

Primary Connection (2)

Port Number

Protocol Type

Direction

28900

TCP

Outbound

    Special Notes:

  • Firewall Proxy Client Required: No
  • You need to make two separate protocol definitions for this to work.  Both are listed above.  Make sure that you add both protocols to your rule when you define it.



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